{"id":476858,"date":"2023-08-09T09:04:34","date_gmt":"2023-08-09T09:04:34","guid":{"rendered":""},"modified":"2023-09-05T11:13:35","modified_gmt":"2023-09-05T11:13:35","slug":"distance-vector","status":"publish","type":"wiki","link":"https:\/\/oneproxy.pro\/tr\/wiki\/distance-vector\/","title":{"rendered":"Uzakl\u0131k vekt\u00f6r\u00fc"},"content":{"rendered":"<p>Uzakl\u0131k Vekt\u00f6r\u00fc, \u00f6zellikle y\u00f6nlendirme protokolleri alan\u0131nda, bilgisayar a\u011flar\u0131n\u0131n temel ilkesidir. Konsept, her olas\u0131 yolla ili\u015fkili &#039;mesafeyi&#039; veya &#039;maliyeti&#039; hesaplayarak veri paketlerinin bir a\u011f i\u00e7indeki hedeflerine ula\u015fmas\u0131 i\u00e7in en iyi yolu belirlemek i\u00e7in kullan\u0131l\u0131r.<\/p>\n<h2>Uzakl\u0131k Vekt\u00f6r\u00fcn\u00fcn Do\u011fu\u015fu<\/h2>\n<p>Uzakl\u0131k Vekt\u00f6r\u00fc y\u00f6nlendirme algoritmalar\u0131n\u0131n ortaya \u00e7\u0131k\u0131\u015f\u0131, internetin \u00f6nc\u00fcs\u00fc olan ARPANET&#039;in (Geli\u015fmi\u015f Ara\u015ft\u0131rma Projeleri Ajans A\u011f\u0131) 1960&#039;lar\u0131n sonu ve 1970&#039;lerin ba\u015f\u0131ndaki ilk g\u00fcnlerine kadar uzan\u0131r. Uzakl\u0131k Vekt\u00f6r\u00fc benzeri bir algoritmadan ilk kez John McQuillan, Ira Richer ve Eric Rosen taraf\u0131ndan yaz\u0131lan 1978 tarihli bir makalede bahsedilmi\u015ftir. Y\u00f6nlendirme Bilgi Protokol\u00fc (RIP) olarak adland\u0131r\u0131lan algoritmalar\u0131, a\u011fda gezinmek i\u00e7in bir t\u00fcr mesafe vekt\u00f6r\u00fc y\u00f6nlendirme kulland\u0131.<\/p>\n<h2>Mesafe Vekt\u00f6r\u00fcn\u00fc Daha Derinlere \u0130nmek<\/h2>\n<p>Bir a\u011fda y\u00f6nlendiricilerin, a\u011f\u0131n d\u00fczenini anlamak ve y\u00f6nlendirme kararlar\u0131 vermek i\u00e7in bilgi payla\u015fmas\u0131 gerekir. Uzakl\u0131k Vekt\u00f6r\u00fc protokolleri, y\u00f6nlendiricilerin bu bilgiyi payla\u015fma y\u00f6ntemlerinden biridir.<\/p>\n<p>Y\u00f6nlendirme ba\u011flam\u0131nda, &#039;mesafe&#039; belirli bir d\u00fc\u011f\u00fcme (\u00f6rne\u011fin, a\u011f veya y\u00f6nlendirici) ula\u015fman\u0131n maliyetini, &#039;vekt\u00f6r&#039; ise o d\u00fc\u011f\u00fcm\u00fcn y\u00f6n\u00fcn\u00fc belirtir. Her y\u00f6nlendirici, di\u011fer t\u00fcm y\u00f6nlendiricilere giden en d\u00fc\u015f\u00fck maliyetli yolu ve bu yola do\u011fru bir sonraki atlamay\u0131 i\u00e7eren bir y\u00f6nlendirme tablosu tutar.<\/p>\n<p>Uzakl\u0131k Vekt\u00f6r\u00fc protokol\u00fc basit bir prosed\u00fcr kullan\u0131r. Her y\u00f6nlendirici, y\u00f6nlendirme tablosunun tamam\u0131n\u0131 yak\u0131n kom\u015fular\u0131na iletir. Bu kom\u015fular daha sonra al\u0131nan bilgiye g\u00f6re kendi y\u00f6nlendirme tablolar\u0131n\u0131 g\u00fcnceller ve s\u00fcre\u00e7, t\u00fcm y\u00f6nlendiriciler tutarl\u0131 y\u00f6nlendirme bilgisine sahip olana kadar a\u011f boyunca yinelemeli olarak devam eder. Bu prosed\u00fcr ayn\u0131 zamanda Bellman-Ford algoritmas\u0131 veya Ford-Fulkerson algoritmas\u0131 olarak da bilinir.<\/p>\n<h2>Uzakl\u0131k Vekt\u00f6r\u00fcn\u00fcn \u0130\u00e7 \u00c7al\u0131\u015fmalar\u0131<\/h2>\n<p>Uzakl\u0131k Vekt\u00f6r\u00fc protokollerinin \u00e7al\u0131\u015fmas\u0131 basitli\u011fi ile karakterize edilir. Ba\u015flang\u0131\u00e7ta her y\u00f6nlendirici yaln\u0131zca yak\u0131n kom\u015fular\u0131n\u0131 bilir. Y\u00f6nlendiriciler y\u00f6nlendirme tablolar\u0131n\u0131 payla\u015ft\u0131k\u00e7a, daha uzaktaki d\u00fc\u011f\u00fcmler hakk\u0131ndaki bilgiler yava\u015f yava\u015f a\u011f boyunca yay\u0131l\u0131r.<\/p>\n<p>Protokol d\u00f6ng\u00fcler halinde \u00e7al\u0131\u015f\u0131r. Her d\u00f6ng\u00fcde her y\u00f6nlendirici, y\u00f6nlendirme tablosunun tamam\u0131n\u0131 do\u011frudan kom\u015fular\u0131na g\u00f6nderir. Bir kom\u015fudan bir y\u00f6nlendirme tablosu ald\u0131ktan sonra y\u00f6nlendirici, \u00f6\u011frendi\u011fi hedeflere giden daha ucuz yollar\u0131 yans\u0131tacak \u015fekilde kendi tablosunu g\u00fcnceller.<\/p>\n<p>Uzakl\u0131k Vekt\u00f6r\u00fc protokollerini kullanan y\u00f6nlendiriciler, y\u00f6nlendirme d\u00f6ng\u00fcleri ve sonsuzlu\u011fa kadar sayma sorunlar\u0131 gibi belirli sorunlarla u\u011fra\u015fmak zorundad\u0131r; bunlar, b\u00f6l\u00fcnm\u00fc\u015f ufuk, rota zehirlenmesi ve bekleme zamanlay\u0131c\u0131lar\u0131 gibi teknikler kullan\u0131larak hafifletilir.<\/p>\n<h2>Uzakl\u0131k Vekt\u00f6r\u00fcn\u00fcn Temel \u00d6zellikleri<\/h2>\n<p>Uzakl\u0131k Vekt\u00f6r\u00fc protokollerinin birka\u00e7 temel \u00f6zelli\u011fi vard\u0131r:<\/p>\n<ol>\n<li>Basitlik: Anla\u015f\u0131lmas\u0131 ve uygulanmas\u0131 nispeten kolayd\u0131r.<\/li>\n<li>Kendi kendine ba\u015flama: A\u011f, ar\u0131zalardan otomatik olarak kurtulabilir.<\/li>\n<li>Periyodik g\u00fcncellemeler: Bilgiler d\u00fczenli aral\u0131klarla payla\u015f\u0131larak g\u00fcncel a\u011f bilgileri korunur.<\/li>\n<li>S\u0131n\u0131rl\u0131 g\u00f6r\u00fcn\u00fcm: Her y\u00f6nlendiricinin s\u0131n\u0131rl\u0131 bir a\u011f g\u00f6r\u00fcn\u00fcm\u00fc vard\u0131r ve bu, daha b\u00fcy\u00fck a\u011flar i\u00e7in bir dezavantaj olabilir.<\/li>\n<\/ol>\n<h2>Uzakl\u0131k Vekt\u00f6r Protokol\u00fc T\u00fcrleri<\/h2>\n<p>A\u015fa\u011f\u0131da Uzakl\u0131k Vekt\u00f6r\u00fc protokollerinin en yayg\u0131n t\u00fcrlerinden baz\u0131lar\u0131 verilmi\u015ftir:<\/p>\n<ol>\n<li>\n<p><strong>Y\u00f6nlendirme Bilgi Protokol\u00fc (RIP):<\/strong> Bu en geleneksel ve temel Uzakl\u0131k Vekt\u00f6r\u00fc protokol\u00fcd\u00fcr. RIP&#039;in yap\u0131land\u0131r\u0131lmas\u0131 kolayd\u0131r ve en iyi \u015fekilde k\u00fc\u00e7\u00fck, d\u00fcz a\u011flarda veya daha b\u00fcy\u00fck a\u011flar\u0131n kenar\u0131nda \u00e7al\u0131\u015f\u0131r. Ancak maksimum atlama say\u0131s\u0131n\u0131n 15 olmas\u0131 nedeniyle daha b\u00fcy\u00fck a\u011flar i\u00e7in pek uygun de\u011fildir.<\/p>\n<\/li>\n<li>\n<p><strong>\u0130\u00e7 A\u011f Ge\u00e7idi Y\u00f6nlendirme Protokol\u00fc (IGRP):<\/strong> Cisco taraf\u0131ndan geli\u015ftirilen IGRP, daha b\u00fcy\u00fck a\u011flar\u0131 destekleyerek ve daha karma\u015f\u0131k bir \u00f6l\u00e7\u00fcm kullanarak RIP&#039;i geli\u015ftiren \u00f6zel bir protokold\u00fcr.<\/p>\n<\/li>\n<li>\n<p><strong>Geli\u015fmi\u015f \u0130\u00e7 A\u011f Ge\u00e7idi Y\u00f6nlendirme Protokol\u00fc (EIGRP):<\/strong> Bu, hem Distance Vector hem de Link-State protokollerinin \u00f6zelliklerini birle\u015ftiren, \u00fcst\u00fcn \u00f6l\u00e7eklenebilirlik ve a\u011f yak\u0131nsama s\u00fcreleri sunan, Cisco&#039;ya ait bir protokold\u00fcr.<\/p>\n<\/li>\n<\/ol>\n<table>\n<thead>\n<tr>\n<th>Protokol<\/th>\n<th>Maksimum Hop Say\u0131s\u0131<\/th>\n<th>SATICI<\/th>\n<th>Metrik<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>HUZUR \u0130\u00c7\u0130NDE YATSIN<\/td>\n<td>15<\/td>\n<td>Standart<\/td>\n<td>Atlama say\u0131s\u0131<\/td>\n<\/tr>\n<tr>\n<td>IGRP<\/td>\n<td>100<\/td>\n<td>Cisco<\/td>\n<td>Bant geni\u015fli\u011fi, gecikme<\/td>\n<\/tr>\n<tr>\n<td>EIGRP<\/td>\n<td>100<\/td>\n<td>Cisco<\/td>\n<td>Bant geni\u015fli\u011fi, gecikme, g\u00fcvenilirlik, y\u00fck<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Mesafe Vekt\u00f6r\u00fcnde Kullan\u0131m, Sorunlar ve \u00c7\u00f6z\u00fcmler<\/h2>\n<p>Uzakl\u0131k Vekt\u00f6r\u00fc protokolleri, basitlikleri ve kurulum kolayl\u0131klar\u0131 nedeniyle \u00f6ncelikle daha k\u00fc\u00e7\u00fck, daha az karma\u015f\u0131k a\u011f kurulumlar\u0131 olmak \u00fczere \u00e7e\u015fitli a\u011f senaryolar\u0131nda kullan\u0131l\u0131r.<\/p>\n<p>Ancak bu protokoller \u00e7e\u015fitli sorunlarla kar\u015f\u0131la\u015fabilir:<\/p>\n<ol>\n<li>\n<p><strong>Y\u00f6nlendirme D\u00f6ng\u00fcleri:<\/strong> Belirli ko\u015fullarda tutars\u0131z y\u00f6nlendirme bilgileri paketler i\u00e7in d\u00f6ng\u00fc yollar\u0131na yol a\u00e7abilir. Bu sorunu azaltmak i\u00e7in Split Horizon ve Route Poisoning gibi \u00e7\u00f6z\u00fcmler kullan\u0131l\u0131yor.<\/p>\n<\/li>\n<li>\n<p><strong>Sonsuza kadar say:<\/strong> Bu sorun, bir a\u011f ba\u011flant\u0131s\u0131 ba\u015far\u0131s\u0131z oldu\u011funda ve a\u011f\u0131n yeni bir yol k\u00fcmesinde yak\u0131nsamas\u0131 a\u015f\u0131r\u0131 uzun zaman ald\u0131\u011f\u0131nda ortaya \u00e7\u0131kar. Durdurma zamanlay\u0131c\u0131lar\u0131 bu sorunun \u00fcstesinden gelmek i\u00e7in kullan\u0131lan tekniklerden biridir.<\/p>\n<\/li>\n<li>\n<p><strong>Yava\u015f Yak\u0131nsama:<\/strong> B\u00fcy\u00fck a\u011flarda Distance Vector protokollerinin a\u011f de\u011fi\u015fikliklerine tepki vermesi yava\u015f olabilir. A\u011f de\u011fi\u015fikliklerine daha h\u0131zl\u0131 tepki veren EIGRP gibi daha modern protokoller kullan\u0131larak bu durum hafifletilebilir.<\/p>\n<\/li>\n<\/ol>\n<h2>Benzer Terimlerle Kar\u015f\u0131la\u015ft\u0131rma<\/h2>\n<p>Uzakl\u0131k Vekt\u00f6r\u00fc protokolleri s\u0131kl\u0131kla Ba\u011flant\u0131 Durumu protokolleriyle kar\u015f\u0131la\u015ft\u0131r\u0131l\u0131r. Aralar\u0131ndaki temel farklar a\u015fa\u011f\u0131da listelenmi\u015ftir:<\/p>\n<table>\n<thead>\n<tr>\n<th>Kriterler<\/th>\n<th>Uzakl\u0131k vekt\u00f6r\u00fc<\/th>\n<th>Ba\u011flant\u0131 Durumu<\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Karma\u015f\u0131kl\u0131k<\/td>\n<td>Uygulamas\u0131 basit<\/td>\n<td>Uygulamas\u0131 daha karma\u015f\u0131k<\/td>\n<\/tr>\n<tr>\n<td>\u00d6l\u00e7eklenebilirlik<\/td>\n<td>Daha k\u00fc\u00e7\u00fck a\u011flar i\u00e7in daha iyi<\/td>\n<td>Daha b\u00fcy\u00fck a\u011flar i\u00e7in daha iyi<\/td>\n<\/tr>\n<tr>\n<td>A\u011f Bilgisi<\/td>\n<td>Sadece kom\u015fular\u0131 biliyor<\/td>\n<td>A\u011f topolojisinin tam g\u00f6r\u00fcn\u00fcm\u00fc<\/td>\n<\/tr>\n<tr>\n<td>Yak\u0131nsama S\u00fcresi<\/td>\n<td>Yava\u015f (periyodik g\u00fcncellemeler)<\/td>\n<td>H\u0131zl\u0131 (an\u0131nda g\u00fcncellemeler)<\/td>\n<\/tr>\n<tr>\n<td>Kaynak kullan\u0131m\u0131<\/td>\n<td>Daha az CPU ve bellek kullan\u0131m\u0131<\/td>\n<td>Daha fazla CPU ve bellek kullan\u0131m\u0131<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Gelecek perspektifleri<\/h2>\n<p>RIP ve IGRP gibi geleneksel Uzakl\u0131k Vekt\u00f6r\u00fc protokolleri modern a\u011flarda daha az yayg\u0131n hale gelirken, bu protokollerin temelini olu\u015fturan ilkeler h\u00e2l\u00e2 geni\u015f \u00e7apta uygulanabilir. \u00d6rne\u011fin, internetteki otonom sistemler aras\u0131nda y\u00f6nlendirme yapmak i\u00e7in kullan\u0131lan BGP (S\u0131n\u0131r A\u011f Ge\u00e7idi Protokol\u00fc) gibi protokoller, Distance Vector&#039;un bir \u00e7e\u015fidi olan yol vekt\u00f6r\u00fc protokollerini kullan\u0131r.<\/p>\n<p>Yaz\u0131l\u0131m Tan\u0131ml\u0131 A\u011f \u0130leti\u015fimi (SDN) gibi a\u011f teknolojisindeki ilerlemeler, Uzakl\u0131k Vekt\u00f6r\u00fc ilkelerinin gelecekte nas\u0131l kullan\u0131laca\u011f\u0131n\u0131 da etkileyebilir.<\/p>\n<h2>Proxy Sunucular\u0131 ve Uzakl\u0131k Vekt\u00f6r\u00fc<\/h2>\n<p>Proxy sunucular\u0131, di\u011fer sunuculardan kaynak arayan istemcilerden gelen istekler i\u00e7in arac\u0131 g\u00f6revi g\u00f6r\u00fcr. Y\u00f6nlendirme kararlar\u0131 i\u00e7in genellikle Uzakl\u0131k Vekt\u00f6r\u00fc protokollerini kullanmasalar da, bu protokolleri anlamak, proxy sunucular\u0131 i\u00e7erenler de dahil olmak \u00fczere verilerin a\u011flarda nas\u0131l ge\u00e7ti\u011fine dair temel bir anlay\u0131\u015f sa\u011flar.<\/p>\n<p>OneProxy gibi sa\u011flay\u0131c\u0131lar, temel a\u011f ilkelerini anlayarak hizmetlerinin performans\u0131n\u0131 ve g\u00fcvenilirli\u011fini daha iyi optimize edebilir. \u00d6rne\u011fin, gecikmeyi en aza indirmeye ve verimi en \u00fcst d\u00fczeye \u00e7\u0131karmaya yard\u0131mc\u0131 olabilece\u011finden, proxy sunucular ba\u011flam\u0131nda en verimli yolu se\u00e7me kavram\u0131 \u00e7ok \u00f6nemlidir.<\/p>\n<h2>\u0130lgili Ba\u011flant\u0131lar<\/h2>\n<p>Uzakl\u0131k Vekt\u00f6r\u00fc hakk\u0131nda daha ayr\u0131nt\u0131l\u0131 bilgi i\u00e7in a\u015fa\u011f\u0131daki kaynaklara bak\u0131n:<\/p>\n<ol>\n<li><a href=\"https:\/\/www.cisco.com\/c\/en\/us\/support\/docs\/ip\/routing-information-protocol-rip\/13769-5.html\" target=\"_new\" rel=\"noopener nofollow\">Cisco&#039;nun Uzakl\u0131k Vekt\u00f6r Y\u00f6nlendirme Protokollerine \u0130li\u015fkin A\u00e7\u0131klamas\u0131<\/a><\/li>\n<li><a href=\"https:\/\/en.wikipedia.org\/wiki\/Distance-vector_routing_protocol\" target=\"_new\" rel=\"noopener nofollow\">Uzakl\u0131k Vekt\u00f6r Y\u00f6nlendirme Protokol\u00fcne \u0130li\u015fkin Vikipedi Giri\u015fi<\/a><\/li>\n<li><a href=\"https:\/\/tools.ietf.org\/html\/rfc1058\" target=\"_new\" rel=\"noopener nofollow\">RFC 1058 \u2013 Y\u00f6nlendirme Bilgi Protokol\u00fc<\/a><\/li>\n<li><a href=\"https:\/\/www.juniper.net\/documentation\/en_US\/junos\/topics\/topic-map\/rip.html\" target=\"_new\" rel=\"noopener nofollow\">Juniper&#039;in RIP&#039;i Anlama K\u0131lavuzu<\/a><\/li>\n<\/ol>","protected":false},"featured_media":476859,"menu_order":0,"template":"","meta":{"_acf_changed":false,"content-type":"","inline_featured_image":false,"footnotes":""},"class_list":["post-476858","wiki","type-wiki","status-publish","has-post-thumbnail","hentry"],"acf":{"faq_title":"Frequently Asked Questions about <mark>Distance Vector: The Backbone of Network Routing<\/mark>","faq_items":[{"question":"What is a Distance Vector?","answer":"<p>A Distance Vector is a principle used in computer networking, particularly for routing protocols. It determines the best path for data packets to travel to their destination within a network by calculating the 'distance' or 'cost' associated with each possible path.<\/p>"},{"question":"When and where was the Distance Vector concept first introduced?","answer":"<p>The concept of Distance Vector routing algorithms traces back to the early days of the ARPANET (Advanced Research Projects Agency Network), in the late 1960s and early 1970s. The first implementation of a Distance Vector-like algorithm was seen in the Routing Information Protocol (RIP), proposed in a 1978 paper by John McQuillan, Ira Richer, and Eric Rosen.<\/p>"},{"question":"How does Distance Vector work?","answer":"<p>Each router in a network maintains a routing table, which includes the least cost path to every other router and the next hop towards that path. In Distance Vector protocols, each router transmits its entire routing table to its immediate neighbors, which then update their own tables based on the information received. This process repeats until all routers have consistent routing information.<\/p>"},{"question":"What are some key features of Distance Vector protocols?","answer":"<p>Key features of Distance Vector protocols include simplicity, self-starting capability, periodic updates, and limited view of the network.<\/p>"},{"question":"What types of Distance Vector protocols exist?","answer":"<p>Common types of Distance Vector protocols include Routing Information Protocol (RIP), Interior Gateway Routing Protocol (IGRP), and Enhanced Interior Gateway Routing Protocol (EIGRP).<\/p>"},{"question":"What problems can Distance Vector protocols encounter and how are they solved?","answer":"<p>Distance Vector protocols can encounter problems like routing loops and count-to-infinity, which can be mitigated using techniques like split horizon, route poisoning, and hold-down timers.<\/p>"},{"question":"How do Distance Vector protocols compare with Link-State protocols?","answer":"<p>Distance Vector protocols are simpler and better suited for smaller networks but have a limited network view and slower convergence time. Link-State protocols are more complex, suitable for larger networks, have a complete view of the network topology, and faster convergence time.<\/p>"},{"question":"What is the future of Distance Vector protocols?","answer":"<p>While traditional Distance Vector protocols are becoming less common, the principles underlying these protocols are still applicable in modern networks. For example, BGP, a protocol used for routing between autonomous systems on the internet, uses path-vector protocols\u2014a variant of Distance Vector.<\/p>"},{"question":"How are proxy servers associated with Distance Vector?","answer":"<p>While proxy servers don't typically use Distance Vector protocols for routing decisions, understanding these protocols provides a foundational understanding of how data traverses networks, including those involving proxy servers. This knowledge aids in optimizing the performance and reliability of proxy server services.<\/p>"}]},"_links":{"self":[{"href":"https:\/\/oneproxy.pro\/tr\/wp-json\/wp\/v2\/wiki\/476858","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/oneproxy.pro\/tr\/wp-json\/wp\/v2\/wiki"}],"about":[{"href":"https:\/\/oneproxy.pro\/tr\/wp-json\/wp\/v2\/types\/wiki"}],"version-history":[{"count":0,"href":"https:\/\/oneproxy.pro\/tr\/wp-json\/wp\/v2\/wiki\/476858\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/oneproxy.pro\/tr\/wp-json\/wp\/v2\/media\/476859"}],"wp:attachment":[{"href":"https:\/\/oneproxy.pro\/tr\/wp-json\/wp\/v2\/media?parent=476858"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}