{"id":476364,"date":"2023-08-09T07:28:31","date_gmt":"2023-08-09T07:28:31","guid":{"rendered":""},"modified":"2023-10-30T17:09:45","modified_gmt":"2023-10-30T17:09:45","slug":"computer-graphics","status":"publish","type":"wiki","link":"https:\/\/oneproxy.pro\/tr\/wiki\/computer-graphics\/","title":{"rendered":"Bilgisayar grafikleri"},"content":{"rendered":"<p>Bilgisayar grafikleri, g\u00f6rsel i\u00e7eri\u011fin bilgisayar teknolojisini kullanarak olu\u015fturulmas\u0131n\u0131 ve de\u011fi\u015ftirilmesini i\u00e7eren bir disiplindir. Resimler, videolar, 3D modeller, animasyonlar ve etkile\u015fimli \u00f6\u011feler gibi \u00e7e\u015fitli g\u00f6rsel i\u00e7erik t\u00fcrlerini kapsayan geni\u015f bir aland\u0131r. Bilgisayar grafikleri, e\u011flence (video oyunlar\u0131, filmler vb.), tasar\u0131m (mimari, \u00fcr\u00fcn tasar\u0131m\u0131 vb.), bilimsel g\u00f6rselle\u015ftirme ve daha fazlas\u0131 gibi \u00e7e\u015fitli end\u00fcstrilerin ayr\u0131lmaz bir par\u00e7as\u0131d\u0131r.<\/p>\n<h2>Bilgisayar Grafi\u011finin Tarihi<\/h2>\n<p>Bilgisayar grafi\u011finin ba\u015flang\u0131c\u0131, ara\u015ft\u0131rmac\u0131lar\u0131n g\u00f6r\u00fcnt\u00fcleri olu\u015fturmak ve i\u015flemek i\u00e7in bilgisayar kullanma olas\u0131l\u0131\u011f\u0131n\u0131 ke\u015ffetmeye ba\u015flad\u0131klar\u0131 1950&#039;lere kadar uzan\u0131yor. Bilgisayar grafiklerinin ilk \u00f6rne\u011fi, 1960 y\u0131l\u0131nda Boeing&#039;deki \u00e7al\u0131\u015fmalar\u0131n\u0131 tan\u0131mlamak i\u00e7in \u201cbilgisayar grafikleri\u201d terimini icat eden Amerikal\u0131 m\u00fchendis ve bilgisayar bilimcisi William Fetter&#039;e atfedilebilir. \u00dcnl\u00fc \u201cBoeing Adam\u0131\u201d olarak bilinen insan v\u00fccudunun ilk bilgisayar modelini geli\u015ftirdi.<\/p>\n<p>1962 y\u0131l\u0131nda, ba\u015fka bir bilgisayar bilimcisi olan Ivan Sutherland, gelecekteki bilgisayar destekli tasar\u0131m (CAD) programlar\u0131n\u0131n temelini olu\u015fturan ilk grafik kullan\u0131c\u0131 aray\u00fcz\u00fc (GUI) olarak kabul edilen Sketchpad&#039;i tan\u0131tt\u0131. 1980&#039;li ve 90&#039;l\u0131 y\u0131llar\u0131n geli\u015fiyle birlikte video oyunlar\u0131n\u0131n, internetin ve filmlerde CGI&#039;nin y\u00fckseli\u015fiyle bilgisayar grafikleri ana ak\u0131m haline gelmeye ba\u015flad\u0131.<\/p>\n<h2>Bilgisayar Grafiklerine Ayr\u0131nt\u0131l\u0131 Genel Bak\u0131\u015f<\/h2>\n<p>Bilgisayar grafikleri iki ana kategoriye ayr\u0131l\u0131r: raster grafikler ve vekt\u00f6r grafikler. Bitmap grafikleri olarak da bilinen taramal\u0131 grafikler, her biri belirli renk bilgisine sahip olan ayr\u0131 piksellerden olu\u015fur. Bu format genellikle dijital foto\u011fraf\u00e7\u0131l\u0131kta ve di\u011fer ayr\u0131nt\u0131l\u0131 g\u00f6r\u00fcnt\u00fclerde kullan\u0131l\u0131r.<\/p>\n<p>Vekt\u00f6r grafikler ise matematiksel form\u00fcllerle tan\u0131mlanan yollardan olu\u015fur. Bu grafikler kalite kayb\u0131 olmadan kolayca \u00f6l\u00e7eklenebilir ve genellikle logolar, tipografi ve ill\u00fcstrasyonlar i\u00e7in kullan\u0131l\u0131r.<\/p>\n<p>Bilgisayar grafikleri, g\u00f6rsel verileri olu\u015fturmak, depolamak ve de\u011fi\u015ftirmek i\u00e7in \u00e7e\u015fitli algoritmalar ve teknikler i\u00e7erir. Ger\u00e7ek\u00e7i ve karma\u015f\u0131k sahneleri ve g\u00f6rsel efektleri olu\u015fturmak i\u00e7in matematiksel modeller kullan\u0131r.<\/p>\n<h2>Bilgisayar Grafi\u011fi Nas\u0131l \u00c7al\u0131\u015f\u0131r?<\/h2>\n<p>Bilgisayar grafiklerinin temelinde, bir sahnenin matematiksel temsilini nihai g\u00f6r\u00fcnt\u00fcye d\u00f6n\u00fc\u015ft\u00fcren i\u015fleme s\u00fcreci yer al\u0131r. \u0130ki ana i\u015fleme t\u00fcr\u00fc vard\u0131r: ger\u00e7ek zamanl\u0131 ve \u00e7evrimd\u0131\u015f\u0131 (veya \u00f6n i\u015fleme).<\/p>\n<p>Ger\u00e7ek zamanl\u0131 i\u015fleme, video oyunlar\u0131nda veya sim\u00fclasyonlarda oldu\u011fu gibi g\u00f6r\u00fcnt\u00fcn\u00fcn h\u0131zl\u0131 bir \u015fekilde hesaplanmas\u0131 gerekti\u011finde kullan\u0131l\u0131r. Y\u00fcksek kare h\u0131z\u0131n\u0131 korurken nihai g\u00f6r\u00fcnt\u00fcye yakla\u015fmak i\u00e7in teknikler kullan\u0131r. Grafik \u0130\u015fleme Birimleri (GPU&#039;lar), Merkezi \u0130\u015flem Biriminin (CPU) a\u011f\u0131r hesaplamalar\u0131n\u0131 \u00fcstlenerek ger\u00e7ek zamanl\u0131 g\u00f6r\u00fcnt\u00fclemede \u00f6nemli bir rol oynar.<\/p>\n<p>\u00c7evrimd\u0131\u015f\u0131 olu\u015fturma, filmlerde ve animasyonlarda oldu\u011fu gibi, son g\u00f6r\u00fcnt\u00fcn\u00fcn kalitesinin, onu \u00fcretmek i\u00e7in harcanan s\u00fcreden daha kritik oldu\u011fu durumlarda kullan\u0131l\u0131r. Bu y\u00f6ntem, karma\u015f\u0131k \u0131\u015f\u0131k etkile\u015fimlerini hesaplayarak son derece ger\u00e7ek\u00e7i g\u00f6r\u00fcnt\u00fcler elde edilmesini sa\u011flar.<\/p>\n<h2>Bilgisayar Grafi\u011finin Temel \u00d6zellikleri<\/h2>\n<ul>\n<li><strong>\u0130\u015fleme<\/strong>: 3D modelleri 2D g\u00f6r\u00fcnt\u00fclere veya animasyonlara d\u00f6n\u00fc\u015ft\u00fcrme.<\/li>\n<li><strong>Animasyon<\/strong>: Bir dizi g\u00f6r\u00fcnt\u00fc veya \u00e7er\u00e7eve olu\u015fturarak grafiklere hayat vermek.<\/li>\n<li><strong>Kullan\u0131c\u0131 aray\u00fczleri<\/strong>: Yaz\u0131l\u0131m uygulamalar\u0131n\u0131n g\u00f6rsel unsurlar\u0131n\u0131n tasarlanmas\u0131.<\/li>\n<li><strong>G\u00f6rsel Efektler (VFX)<\/strong>: \u0130stenilen etkiyi elde etmek i\u00e7in g\u00f6r\u00fcnt\u00fclerin olu\u015fturulmas\u0131, birle\u015ftirilmesi veya de\u011fi\u015ftirilmesi.<\/li>\n<li><strong>Sanal Ger\u00e7eklik (VR) ve Art\u0131r\u0131lm\u0131\u015f Ger\u00e7eklik (AR)<\/strong>: S\u00fcr\u00fckleyici, etkile\u015fimli deneyimler yaratmak.<\/li>\n<\/ul>\n<h2>Bilgisayar Grafi\u011fi T\u00fcrleri<\/h2>\n<table>\n<thead>\n<tr>\n<th><strong>Tip<\/strong><\/th>\n<th><strong>Tan\u0131m<\/strong><\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Raster Grafikler<\/td>\n<td>Piksellerden olu\u015fan grafikler. Yayg\u0131n formatlar aras\u0131nda JPEG, PNG ve GIF bulunur.<\/td>\n<\/tr>\n<tr>\n<td>Vekt\u00f6r Grafikleri<\/td>\n<td>Matematiksel form\u00fcllere dayal\u0131 grafikler. Yayg\u0131n formatlar aras\u0131nda SVG ve EPS bulunur.<\/td>\n<\/tr>\n<tr>\n<td>3D Grafikler<\/td>\n<td>Nesneleri \u00fc\u00e7 boyutlu olarak temsil eden grafikler. Oyunlarda, filmlerde vb. kullan\u0131l\u0131r.<\/td>\n<\/tr>\n<tr>\n<td>GUI<\/td>\n<td>Yaz\u0131l\u0131m uygulamalar\u0131nda kullan\u0131c\u0131larla etkile\u015fimde bulunmak i\u00e7in kullan\u0131lan grafikler.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Bilgisayar Grafi\u011finin Uygulamalar\u0131 ve Zorluklar\u0131<\/h2>\n<p>Bilgisayar grafikleri \u00e7e\u015fitli alanlarda uygulamalar bulur:<\/p>\n<ol>\n<li><strong>E\u011flence<\/strong>: Filmlerde, video oyunlar\u0131nda ve sanal ger\u00e7eklik deneyimlerinde.<\/li>\n<li><strong>Tasar\u0131m<\/strong>: Mimarl\u0131k, \u00fcr\u00fcn tasar\u0131m\u0131 ve grafik tasar\u0131m.<\/li>\n<li><strong>Bilim ve M\u00fchendislik<\/strong>: Sim\u00fclasyonlar, veri g\u00f6rselle\u015ftirme ve bilimsel ara\u015ft\u0131rmalar i\u00e7in.<\/li>\n<li><strong>\u0130la\u00e7<\/strong>: T\u0131bbi g\u00f6r\u00fcnt\u00fcleme ve ameliyat sim\u00fclasyonu i\u00e7in.<\/li>\n<li><strong>E\u011fitim<\/strong>: Karma\u015f\u0131k kavramlar\u0131n etkile\u015fimli \u00f6\u011frenimi ve g\u00f6rselle\u015ftirilmesi i\u00e7in.<\/li>\n<\/ol>\n<p>Kapsaml\u0131 uygulamalar\u0131na ra\u011fmen bilgisayar grafikleri ayn\u0131 zamanda zorluklar da do\u011furmaktad\u0131r. Y\u00fcksek kaliteli grafikler \u00f6nemli miktarda bilgi i\u015flem g\u00fcc\u00fc ve bellek gerektirir. Farkl\u0131 sistem ve cihazlar aras\u0131nda uyumlulu\u011fun sa\u011flanmas\u0131 zor olabilir. \u00dcstelik ger\u00e7ek\u00e7i grafikler olu\u015fturmak, karma\u015f\u0131k algoritmalar\u0131 ve \u0131\u015f\u0131k fizi\u011finin derinlemesine anla\u015f\u0131lmas\u0131n\u0131 gerektirir.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/oneproxy.pro\/wp-content\/uploads\/2023\/08\/computer-graphics-2.webp\" alt=\"Bilgisayar grafikleri\" width=\"1792\" height=\"1024\" class=\"alignnone wp-image-491204 size-full\" title=\"Bilgisayar grafikleri\" srcset=\"https:\/\/oneproxy.pro\/wp-content\/uploads\/2023\/08\/computer-graphics-2.webp 1792w, https:\/\/oneproxy.pro\/wp-content\/uploads\/2023\/08\/computer-graphics-2-1280x731.webp 1280w, https:\/\/oneproxy.pro\/wp-content\/uploads\/2023\/08\/computer-graphics-2-150x86.webp 150w, https:\/\/oneproxy.pro\/wp-content\/uploads\/2023\/08\/computer-graphics-2-768x439.webp 768w, https:\/\/oneproxy.pro\/wp-content\/uploads\/2023\/08\/computer-graphics-2-1536x878.webp 1536w, https:\/\/oneproxy.pro\/wp-content\/uploads\/2023\/08\/computer-graphics-2-18x10.webp 18w\" sizes=\"auto, (max-width: 1792px) 100vw, 1792px\" \/><\/p>\n<h2>Benzer Kavramlarla Kar\u015f\u0131la\u015ft\u0131rma<\/h2>\n<table>\n<thead>\n<tr>\n<th><strong>Konsept<\/strong><\/th>\n<th><strong>Tan\u0131m<\/strong><\/th>\n<th><strong>Bilgisayar Grafikleriyle Kar\u015f\u0131la\u015ft\u0131rma<\/strong><\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>CAD<\/td>\n<td>Bilgisayar Destekli Tasar\u0131m, bir tasar\u0131m\u0131n yarat\u0131lmas\u0131na, de\u011fi\u015ftirilmesine, analizine veya optimizasyonuna yard\u0131mc\u0131 olmak i\u00e7in bilgisayar sistemlerinin kullan\u0131lmas\u0131n\u0131 i\u00e7erir.<\/td>\n<td>CAD, \u00f6ncelikle m\u00fchendislik ve tasar\u0131m alanlar\u0131nda kullan\u0131lan bilgisayar grafiklerinin \u00f6zel bir uygulamas\u0131d\u0131r.<\/td>\n<\/tr>\n<tr>\n<td>CGI<\/td>\n<td>Bilgisayarla Olu\u015fturulan G\u00f6r\u00fcnt\u00fcler, sanatta, bas\u0131l\u0131 medyada, video oyunlar\u0131nda, filmlerde, televizyon programlar\u0131nda, reklamlarda, videolarda ve sim\u00fclat\u00f6rlerde g\u00f6r\u00fcnt\u00fcler olu\u015fturmak veya bunlara katk\u0131da bulunmak i\u00e7in bilgisayar grafiklerinin uygulanmas\u0131d\u0131r.<\/td>\n<td>CGI, g\u00f6rsel medya i\u00e7in g\u00f6rseller ve animasyonlar olu\u015fturmaya odaklanan bilgisayar grafiklerinin bir alt k\u00fcmesidir.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<h2>Bilgisayar Grafi\u011finin Gelecek Perspektifleri<\/h2>\n<p>Bilgisayar grafiklerinin gelece\u011fi, \u0131\u015f\u0131n izleme, makine \u00f6\u011frenimi ve yapay zeka gibi teknolojilerdeki ilerlemelerle umut verici g\u00f6r\u00fcn\u00fcyor. Son derece ger\u00e7ek\u00e7i g\u00f6r\u00fcnt\u00fcler olu\u015fturmak i\u00e7in \u0131\u015f\u0131\u011f\u0131n fizi\u011fini sim\u00fcle eden bir teknik olan \u0131\u015f\u0131n izleme, video oyunlar\u0131 gibi ger\u00e7ek zamanl\u0131 uygulamalarda eri\u015filebilir hale geliyor.<\/p>\n<p>Grafik olu\u015fturma s\u00fcrecini otomatikle\u015ftirmek ve geli\u015ftirmek i\u00e7in makine \u00f6\u011frenimi ve yapay zeka kullan\u0131l\u0131yor. Ger\u00e7ek\u00e7i dokular olu\u015fturmaya, karma\u015f\u0131k sahneleri canland\u0131rmaya ve i\u015fleme s\u00fcre\u00e7lerini optimize etmeye yard\u0131mc\u0131 olabilirler. Ortaya \u00e7\u0131kan bir di\u011fer teknoloji ise ger\u00e7ek anlamda \u00fc\u00e7 boyutlu g\u00f6r\u00fcnt\u00fcler yaratarak bilgisayar grafikleriyle etkile\u015fim \u015feklimizde devrim yaratabilecek holografidir.<\/p>\n<h2>Proxy Sunucular\u0131 ve Bilgisayar Grafikleri<\/h2>\n<p>Proxy sunucular\u0131 bilgisayar grafikleri ba\u011flam\u0131nda \u00e7e\u015fitli \u015fekillerde de\u011ferli olabilir. Y\u00fcksek miktarda grafik veriyle u\u011fra\u015fan i\u015fletmeler veya bireyler i\u00e7in proxy sunucular g\u00fcvenli\u011fi, kontrol\u00fc ve performans\u0131 art\u0131rabilir. Bulut tabanl\u0131 grafik tasar\u0131m ara\u00e7lar\u0131 veya platformlar\u0131nda trafi\u011fi da\u011f\u0131tmaya, y\u00fckleme s\u00fcrelerini azaltmaya ve veri isteklerini h\u0131zland\u0131rmaya yard\u0131mc\u0131 olabilirler.<\/p>\n<p>\u00d6rne\u011fin bir CGI \u015firketi, olu\u015fturma g\u00f6revlerini birden fazla makineye g\u00fcvenli ve verimli bir \u015fekilde da\u011f\u0131tmak i\u00e7in proxy&#039;ler kullanabilir. Ayr\u0131ca proxy&#039;ler \u00e7evrimi\u00e7i kaynaklara veya yaz\u0131l\u0131mlara anonim eri\u015fim sa\u011flayarak veri gizlili\u011fini ve g\u00fcvenli\u011fini sa\u011flayabilir.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/oneproxy.pro\/wp-content\/uploads\/2023\/08\/computer-graphics-1.webp\" alt=\"Bilgisayar grafikleri\" width=\"1792\" height=\"1024\" class=\"alignnone wp-image-491205 size-full\" title=\"Bilgisayar grafikleri\" srcset=\"https:\/\/oneproxy.pro\/wp-content\/uploads\/2023\/08\/computer-graphics-1.webp 1792w, https:\/\/oneproxy.pro\/wp-content\/uploads\/2023\/08\/computer-graphics-1-1280x731.webp 1280w, https:\/\/oneproxy.pro\/wp-content\/uploads\/2023\/08\/computer-graphics-1-150x86.webp 150w, https:\/\/oneproxy.pro\/wp-content\/uploads\/2023\/08\/computer-graphics-1-768x439.webp 768w, https:\/\/oneproxy.pro\/wp-content\/uploads\/2023\/08\/computer-graphics-1-1536x878.webp 1536w, https:\/\/oneproxy.pro\/wp-content\/uploads\/2023\/08\/computer-graphics-1-18x10.webp 18w\" sizes=\"auto, (max-width: 1792px) 100vw, 1792px\" \/><\/p>\n<h2>\u0130lgili Ba\u011flant\u0131lar<\/h2>\n<p>Bilgisayar Grafikleri hakk\u0131nda daha fazla bilgi i\u00e7in a\u015fa\u011f\u0131daki kaynaklara ba\u015fvurabilirsiniz:<\/p>\n<ol>\n<li><a href=\"https:\/\/www.amazon.com\/Computer-Graphics-Principles-Practice-Programming\/dp\/0321399528\" target=\"_new\" rel=\"noopener nofollow\">Bilgisayar Grafi\u011fi \u0130lkeleri ve Uygulamas\u0131<\/a><\/li>\n<li><a href=\"https:\/\/www.amazon.com\/Fundamentals-Computer-Graphics-Peter-Shirley\/dp\/1568814690\" target=\"_new\" rel=\"noopener nofollow\">Bilgisayar Grafi\u011finin Temelleri<\/a><\/li>\n<li><a href=\"http:\/\/www.cgw.com\/\" target=\"_new\" rel=\"noopener nofollow\">Bilgisayar Grafikleri D\u00fcnyas\u0131<\/a><\/li>\n<li><a href=\"https:\/\/www.siggraph.org\/\" target=\"_new\" rel=\"noopener nofollow\">ACM \u0130\u015e GRAF\u0130\u011e\u0130<\/a><\/li>\n<\/ol>\n<p>Bu genel bak\u0131\u015f, bilgisayar grafiklerine, ge\u00e7mi\u015fine, temel \u00f6zelliklerine, uygulamalar\u0131na ve gelece\u011fe y\u00f6nelik perspektiflere kapsaml\u0131 bir giri\u015f sa\u011flar. Ayr\u0131ca bilgisayar grafiklerinin proxy sunucularla nas\u0131l etkile\u015fime girebilece\u011fini ve bunlar\u0131n i\u015flevselli\u011fini ve performans\u0131n\u0131 nas\u0131l geli\u015ftirebilece\u011fini de a\u00e7\u0131kl\u0131yor.<\/p>","protected":false},"featured_media":491203,"menu_order":0,"template":"","meta":{"_acf_changed":false,"content-type":"","inline_featured_image":false,"footnotes":""},"class_list":["post-476364","wiki","type-wiki","status-publish","has-post-thumbnail","hentry"],"acf":{"faq_title":"Frequently Asked Questions about <mark>Computer Graphics: An In-Depth Overview<\/mark>","faq_items":[{"question":"What is computer graphics?","answer":"Computer graphics is the field that involves the generation and manipulation of visual content using computing technology. It's a vast domain encompassing various types of visual content like images, videos, 3D models, animations, and interactive elements."},{"question":"When did computer graphics originate?","answer":"The origin of computer graphics can be traced back to the 1950s when researchers started to experiment with the idea of using computers to create and manipulate images. The term \"computer graphics\" was coined in 1960 by American engineer and computer scientist William Fetter during his work at Boeing."},{"question":"What are the main categories of computer graphics?","answer":"Computer graphics can be divided into two main categories: raster graphics and vector graphics. Raster graphics are made up of individual pixels, each with specific color information. On the other hand, vector graphics are composed of paths defined by mathematical formulas and can be easily scaled without loss of quality."},{"question":"How does computer graphics work?","answer":"The core of computer graphics lies in the rendering process that transforms a mathematical representation of a scene into an image. The two main types of rendering are real-time rendering (used in video games or simulations) and offline rendering (used in movies and animations where the quality of the final image is paramount)."},{"question":"What are the key features of computer graphics?","answer":"Key features of computer graphics include rendering (converting 3D models into 2D images or animations), animation, user interfaces, visual effects (VFX), and virtual and augmented reality experiences."},{"question":"What are the challenges associated with computer graphics?","answer":"While computer graphics have extensive applications, they also present several challenges. High-quality graphics require significant computing power and memory. Ensuring compatibility across different systems and devices can be tough. Moreover, creating realistic graphics necessitates complex algorithms and a deep understanding of light physics."},{"question":"What is the future perspective of computer graphics?","answer":"The future of computer graphics is likely to be shaped by advancements in technologies like ray tracing, machine learning, and AI. These technologies are expected to bring about improvements in the quality of graphics, the speed of rendering, and automation in the creation of graphics."},{"question":"How are proxy servers related to computer graphics?","answer":"Proxy servers can enhance security, control, and performance in situations dealing with high amounts of graphical data. They can help distribute traffic, reduce load times, and accelerate data requests in cloud-based graphic design tools or platforms. For example, a CGI company might use proxies to securely and efficiently distribute rendering tasks across multiple machines."}]},"_links":{"self":[{"href":"https:\/\/oneproxy.pro\/tr\/wp-json\/wp\/v2\/wiki\/476364","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/oneproxy.pro\/tr\/wp-json\/wp\/v2\/wiki"}],"about":[{"href":"https:\/\/oneproxy.pro\/tr\/wp-json\/wp\/v2\/types\/wiki"}],"version-history":[{"count":0,"href":"https:\/\/oneproxy.pro\/tr\/wp-json\/wp\/v2\/wiki\/476364\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/oneproxy.pro\/tr\/wp-json\/wp\/v2\/media\/491203"}],"wp:attachment":[{"href":"https:\/\/oneproxy.pro\/tr\/wp-json\/wp\/v2\/media?parent=476364"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}